TS

Monster Bestiary

Buku monster Trials Survivors: keluarga monster, biome, resistensi, kelemahan, drop, dan tingkat ancaman Mode Endless hingga 0.1.8.9.

Monster Bestiary

Enemies in Trials Survivors scale by biome, role, and threat tier. Endless Mode (0.1.8.7) raised baseline density to +30% and pulled elites to 5–6; Live Update 0.1.8.9 added a new mid-run monster variation.

Reading the Bestiary

Threat tiers: Low fodder, Medium pressure, High miniboss, Elite (special abilities), Boss (HP check). Slow Resistance stacks from 0.1.8.3+ mean pure slow builds need back-up plans.

Boss — HP Check

Voidborn Colossus

Boss
Family
Late-game tank
Biome
Desert Biome
Role
Massive HP elite
Drops
Boss soul, relic shard, XP burst
Resistances
Slow, partial Ignite
Weaknesses
Bleed + pierce, sustained DoT

Bleed Ailment Power with pierce — pure burst fails the HP check.

Constellation Revenant

Boss
Family
Constellation elite
Biome
Void Sanctum
Role
Patron-themed elite
Drops
Constellation shard, relic shard
Resistances
Same as patron element
Weaknesses
Off-element AoE

Match the opposite element — fire Aries + ice Virgo dual-element builds shine here.

Elite — Special Abilities

Infernal Hound

Elite
Family
Leo / Fire elite
Biome
Desert Biome
Role
Burst elite
Drops
Soulwell token, relic shard
Resistances
Ignite (partial)
Weaknesses
Cold / Bleed

Shatter chains from Aquarius / cold setups melt Infernal Hounds fast.

Frostbound Sentinel

Elite
Family
Aquarius / Cold elite
Biome
Void Sanctum
Role
Defensive elite
Drops
Soulwell token, relic shard
Resistances
Chill (partial)
Weaknesses
Ignite, sustained DoT

Pair fire DoT with Gemini / Leo to break through its aura.

Shock Wraith

Elite
Family
Gemini / Shock elite
Biome
Void Sanctum
Role
Glass-cannon elite
Drops
Soulwell token, relic shard
Resistances
Shock (partial)
Weaknesses
Pierce, burst before aura ramps

Burst it down — letting the aura stack inflates incoming damage.

Bleed Harvester

Elite
Family
Sagittarius / Physical elite
Biome
Desert Biome
Role
Frontline harvester
Drops
Soulwell token, relic shard
Resistances
Bleed (partial)
Weaknesses
AoE clear, sustain

Switch to pierce / cold if Ailment Power for Bleed is weak; Lifesteal helps sustain the trade.

0.1.8.9 Monster Variation

Elite
Family
New mid-run variant
Biome
Any
Role
Event-pressure elite
Drops
High XP, event bonus
Resistances
Unknown — bring mixed elements
Weaknesses
Sustain, AoE, Ailment Power

New monster shipped in Live Update 0.1.8.9. Bring Lifesteal and AoE; rely on Ailment Power rather than outdated bracket rolls.

Elite Sniper

Elite
Family
Gemini ranged elite
Biome
Stellar Wastes
Role
Long-range caster
Drops
Soul, relic shard
Resistances
Slow
Weaknesses
Blink / dash to gap-close

Closing distance with Blink / Vacuum Orb makes this elite trivial.

Extermination Target

Elite
Family
Trial elite
Biome
Any
Role
Required-kill elite
Drops
Full Trial reward
Resistances
Variable
Weaknesses
Single-target burst

Track elite markers; elite count was fixed for accuracy in 0.1.8.1.

High Threat — Miniboss

Ritual Channeler

High
Family
Ritual event caster
Biome
Any
Role
Channel elite
Drops
High XP, relic shard
Resistances
Slow Resistance
Weaknesses
Burst during cast

Cast must be interrupted at the map perimeter; Vacuum Orb + Blink jump trick is fastest.

Soulwell Brute

High
Family
Endless tank
Biome
Endless Mode
Role
Sustained tank
Drops
Souls (XP feed)
Resistances
Slow
Weaknesses
Burst windows, sustain

Lifesteal + pierce are mandatory past Soulwell waves; bugged count fixed in 0.1.8.8.

Orb Escort Stalker

High
Family
Escort miniboss
Biome
Any
Role
Hyper-aggressive hunter
Drops
High XP, escort bonus
Resistances
None
Weaknesses
Pushback (Tsunami / Vacuum), AoE

Pushback beats raw DPS — Tsunami and Vacuum Orb evolutions trivialize the escort.

Armored Totem

High
Family
Totem event target
Biome
Any
Role
Stationary objective
Drops
Cumulative XP if destroyed
Resistances
Slow
Weaknesses
Burst DPS, mobility to reach it

Failure enrages the whole arena — Cinder Boots dash / Duelist mobility is essential.

Medium Threat — Pressure

Sand Stalker

Medium
Family
Desert predator
Biome
Desert Biome
Role
Fast melee flanker
Drops
Soul, Item Quantity
Resistances
Slow Resistance (stacks 0.1.8.3+)
Weaknesses
Movement speed, shields

Closes distance fast — keep a dash spell or Vacuum Orb ready.

Endless Swarmer (0.1.8.7)

Medium
Family
Endless baseline
Biome
Endless Mode
Role
Density filler
Drops
Standard soul
Resistances
None
Weaknesses
AoE clear, pierce

Density is +30% baseline in Endless (0.1.8.7). Leo + Gemini handle this pack pressure.

Low Threat — Fodder

Wisp

Low
Family
Stellar Wastes fodder
Biome
Stellar Wastes
Role
Basic ranged chaser
Drops
Common soul, occasional XP card
Resistances
None
Weaknesses
AoE clear

Your damage number for Early Access balance; AoE trivially removes packs of them.

Void Acolyte

Low
Family
Void Sanctum fodder
Biome
Void Sanctum
Role
Mid-range caster
Drops
Soul, small XP
Resistances
None
Weaknesses
Pierce, chain

Projectile fodder; Gemini pierce one-shots packs.

Monster Strategy

Plan around what each encounter rewards and punishes — Unfair+ and Incremental floors demand hybrid responses.

  • 1 Mix damage types. Slow Resistance (0.1.8.3+) and ailment stack rarity (0.1.8.9) punish mono-element builds.
  • 2 Close distance on ranged elites before their aura ramps. Blink and Vacuum Orb relics bridge gaps safely.
  • 3 Bring Lifesteal for HP-check bosses like the Voidborn Colossus — raw burst alone will fail the HP check.
  • 4 Match the opposite element when fighting Constellation Revenants — fire + ice dual-element builds unlock the fastest clears.