Tips & performa
Tips performa (Skill Opacity, upscaling, meter DPS), nama in-game vs komunitas, jalur kesulitan, dan saran Early Access lanjutan.
Performa & keterbacaan
Kepadatan ekstrem bisa membebani PC menengah. Coba opsi ini sebelum menyalahkan build.
Skill Opacity (I / O)
Lower spell VFX opacity in Options or with I / O. Dense Gemini / Leo screens stay readable and often feel smoother on mid-range GPUs.
GPU / OS upscaling
0.1.8.3 added GPU and OS-based upscaling. Enable it if framerate dips during Extreme density or late Endless floors.
DPS meter realism
0.1.8.8 adds a toggleable damage meter. Use it to cut dead weight spells instead of stacking every shiny card.
Extreme spell load
Angry Wisp is actively optimizing the spell system for extreme builds. Prefer pierce / chain over endless overlapping orbs when FPS collapses.
Close overlays
Browser overlays, RGB software, and recording at 4K can tank survivor-likes harder than the game itself — close extras before Incremental climbs.
Controller vs mouse
Controller is fine for movement; mouse still wins for elite-focus primary aim when density spikes.
Frost Ball GPU cost
Older Frost Ball shaders could spike CPU/GPU; 0.1.8.x reworks reduced cost. If FPS still tanks, lower opacity and trim overlapping orbital stacks.
Record smart
Capture at 1080p60 instead of 4K when testing Incremental floors — recording overhead often looks like a “game bug”.
Nama in-game vs alias komunitas
Wiki ini memakai nama UI bahasa Inggris. Kreator sering pakai julukan — tabel mencegah kebingungan.
| Nama in-game | Alias komunitas | Catatan |
|---|---|---|
| Ranger | Hunter | Common YouTube nickname for the ranged / kiting archetype. |
| Invoker | Cryomancer | Used when creators focus on frost / Aquarius lines. |
| Duelist | Dancer | Older demo-era or community label for the mobility hybrid. |
| Arcanist | Mage / Pyromancer | Some videos still use fire-mage nicknames for Leo paths. |
| Gemini / Leo / Libra… | Aquarius, Ursa Major, Sagittarius | Community fusion tables often use elemental patron nicknames; wiki tables keep in-game English spell and patron names where confirmed. |
| Trials Survivors | Trial Survivors | Official Steam title includes the plural “Trials”; some videos omit the s. |
Jalur kesulitan
Naik tier tetap ke Unfair+, lalu Incremental. Setelah 0.1.8.7 Endless hanya mulai di Unfair+ atau Incremental.
| Tier | Deskripsi | Buka |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Tips lanjutan
Kebiasaan kecil yang memisahkan run Unfair gagal dari panjat Incremental stabil.
Baca Trial sebelum upgrade pertama
Survival butuh AoE dan gerak. Extermination fokus elite. Purification Well kill dekat sumur. Dua kartu pertama ikuti banner.
Dua jalur spell mengalahkan empat setengah
Fusion butuh level 10 spell dasar. Perdalam dua jalur lebih dulu, lacak di Codex, cabangkan setelah evolusi.
Ban sebelum pool banjir
Habiskan 3 Fate Dice untuk Constellation Ban saat bilah masih kecil. Gemini/Leo/Libra awal lebih murah daripada reroll tanpa akhir.
Pasang Lifesteal sebelum Endless dalam
Monster Health selalu muncul di kartu Endless. Lifesteal kill + Skill Opacity menjaga panjat panjang tetap bisa dimainkan.
Video Gameplay
Tonton ringkasan elemen yang ramah pemula dan run Hard gurun tentang meta-progression.