TS

技巧與效能

效能技巧(Skill Opacity、超分、DPS 計量器)、遊戲內名稱與社群別名對照、難度解鎖路徑與進階搶先體驗建議。

效能與可讀性

極端怪物與彈幕數量會壓垮中階 PC。先用這些選項,再懷疑自己的 Build。

Skill Opacity (I / O)

Lower spell VFX opacity in Options or with I / O. Dense Gemini / Leo screens stay readable and often feel smoother on mid-range GPUs.

GPU / OS upscaling

0.1.8.3 added GPU and OS-based upscaling. Enable it if framerate dips during Extreme density or late Endless floors.

DPS meter realism

0.1.8.8 adds a toggleable damage meter. Use it to cut dead weight spells instead of stacking every shiny card.

Extreme spell load

Angry Wisp is actively optimizing the spell system for extreme builds. Prefer pierce / chain over endless overlapping orbs when FPS collapses.

Close overlays

Browser overlays, RGB software, and recording at 4K can tank survivor-likes harder than the game itself — close extras before Incremental climbs.

Controller vs mouse

Controller is fine for movement; mouse still wins for elite-focus primary aim when density spikes.

Frost Ball GPU cost

Older Frost Ball shaders could spike CPU/GPU; 0.1.8.x reworks reduced cost. If FPS still tanks, lower opacity and trim overlapping orbital stacks.

Record smart

Capture at 1080p60 instead of 4K when testing Incremental floors — recording overhead often looks like a “game bug”.

遊戲內名稱 vs 社群別名

本 Wiki 使用遊戲內英文 UI 名稱。創作者常用暱稱 — 對照下表,攻略影片仍可看懂。

遊戲內名稱 社群別名 說明
Ranger Hunter Common YouTube nickname for the ranged / kiting archetype.
Invoker Cryomancer Used when creators focus on frost / Aquarius lines.
Duelist Dancer Older demo-era or community label for the mobility hybrid.
Arcanist Mage / Pyromancer Some videos still use fire-mage nicknames for Leo paths.
Gemini / Leo / Libra… Aquarius, Ursa Major, Sagittarius Community fusion tables often use elemental patron nicknames; wiki tables keep in-game English spell and patron names where confirmed.
Trials Survivors Trial Survivors Official Steam title includes the plural “Trials”; some videos omit the s.

難度解鎖路徑

從固定難度爬到 Unfair+,再到 Incremental。0.1.8.7 後 Endless Mode 僅能從 Unfair+ 或 Incremental 開始。

層級 描述 解鎖
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

進階技巧

把失敗的 Unfair 局與穩定的 Incremental 爬塔區分開的小習慣。

首次升級前先讀 Trial

Survival 需要 AoE 與移動。Extermination 需要菁英聚焦。Purification Well 需要在井旁擊殺。前兩張卡應對齊橫幅目標。

兩條法術線勝過四條半升級

融合需要基礎法術 10 級。早期深化兩條線,用 Codex 追蹤,進化到手後再分支。

卡池氾濫前先 Ban

法術欄還小時花 3 Fate Dice 做 Constellation Ban。早期鎖定 Gemini、Leo 或 Libra,比後期無限重擲更划算。

深 Endless 前裝備 Lifesteal

Endless 卡上 Monster Health 始終出現。擊殺觸發的 Lifesteal 加上 Skill Opacity 可讀性,才能撐住長爬。

實機影片

觀看入門級元素概覽,以及 Hard 沙漠元進度實機。

Ash — Approachable elemental / fire-path overview for players still learning constellation choices.
Joe — Hard difficulty desert climb with permanent meta relic discussion — useful for Hub progression planning.