生物群系與地圖
生物群系(含 Desert)、Trial 類型(含 Purification Well)、局內事件與難度層級。
生物群系與地圖
搶先體驗擴展了首發生物群系。競技場布局、危險物布局與怪群密度各異 — 沙漠地圖普遍被認為比早期城市風格競技場更難。
| 生物群系 | 層數 | 危險 | 備註 |
|---|---|---|---|
| Stellar Wastes | Early maps / Demo (5 levels) | Open arenas with minimal cover; constant horde pressure from all directions. | First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map. |
| Void Sanctum | EA exclusive levels | Narrow corridors, totem spawn points, elite ambush zones. | Higher monster density than Stellar Wastes. Rewards AoE and pierce builds. |
| Desert Biome | Later EA progression maps | Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. | Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help. |
難度層級
從標準層級進入 Unfair+,再到 Incremental(+1、+2…)。0.1.8.7 重做後 Endless Mode 需要 Unfair+ 或 Incremental。
| 層級 | 描述 | 解鎖 |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Trials 與目標
每次 run 是一系列 Trial — 具有不同勝利條件的宇宙挑戰。完成 Trial 獲得 XP 與升級選擇。Endless 層複用 Trial 類型並疊加 Monster Card 壓力。
| Trial 類型 | 目標 | 策略提示 |
|---|---|---|
| Survival | Stay alive for a set duration (typically 2–3 minutes) against escalating waves. | Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes. |
| Extermination / Elite Hunt | Defeat a required number of elite enemies before the timer expires. | Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1. |
| Relic Escort | Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). | Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar. |
| Totem Destruction | Locate and destroy ominous totems scattered across the arena. | Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly. |
| Ritual / Sabotage | Interrupt elite enemies channeling at the map perimeter before casts complete. | Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort. |
| Purification Well | Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). | Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion. |
局內事件
動態事件在較高難度層級打破常規清怪生存。需要特定 Build 原型 — 請據此規劃進化路線。
| 事件 | 目標 | 策略提示 | 所需 Build |
|---|---|---|---|
| Orb Escort Mission | Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. | Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. | AoE pushback, Leo or Virgo constellations |
| Totem Hunter Event | Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. | Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. | Mobility (Duelist/Ranger), burst DPS |
| Ritual Sabotage | Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. | Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. | Blink + Vacuum Orb, Totem Hunter utility setup |
Relics 與進度
Relics 是永久元進度層。用 Cat Coins 向狐狸商人購買。每個 Relic 提升一項屬性並在多次 run 間保留。成就提高 Relic 權重。
遺物 →Endless Mode
Endless Mode 於 0.1.7.4 上線,0.1.8.7 大幅重做。這是 Build 優化、續航與 Incremental 難度爬塔的終極考驗。
無盡模式 →