Biomas y Mapas
Biomas incluido el Desierto, tipos de trial incluido Purification Well, eventos mid-run y niveles de dificultad para Trials Survivors.
Biomas y Mapas
Early Access se expande más allá de los biomas de lanzamiento. Disposición de arena, colocación de peligros y densidad de hordas difieren — los mapas desierto se consideran ampliamente más duros que las primeras arenas urbanas.
| Bioma | Niveles | Peligros | Notas |
|---|---|---|---|
| Stellar Wastes | Early maps / Demo (5 levels) | Open arenas with minimal cover; constant horde pressure from all directions. | First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map. |
| Void Sanctum | EA exclusive levels | Narrow corridors, totem spawn points, elite ambush zones. | Higher monster density than Stellar Wastes. Rewards AoE and pierce builds. |
| Desert Biome | Later EA progression maps | Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. | Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help. |
Niveles de dificultad
Progresa de tiers estándar a Unfair+, luego Incremental (+1, +2…). Endless Mode requiere Unfair+ o Incremental tras el rework 0.1.8.7.
| Tier | Descripción | Desbloqueo |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Trials y Objetivos
Cada partida es una secuencia de Trials — desafíos cósmicos con condiciones de victoria distintas. Completar un trial otorga XP y elecciones de mejora. Las plantas Endless reutilizan tipos de trial con presión de Monster Cards.
| Tipo de trial | Objetivo | Consejo estratégico |
|---|---|---|
| Survival | Stay alive for a set duration (typically 2–3 minutes) against escalating waves. | Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes. |
| Extermination / Elite Hunt | Defeat a required number of elite enemies before the timer expires. | Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1. |
| Relic Escort | Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). | Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar. |
| Totem Destruction | Locate and destroy ominous totems scattered across the arena. | Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly. |
| Ritual / Sabotage | Interrupt elite enemies channeling at the map perimeter before casts complete. | Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort. |
| Purification Well | Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). | Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion. |
Eventos mid-run
Eventos dinámicos rompen la supervivencia estándar de hordas en tiers de dificultad altos. Requieren arquetipos de build específicos — planifica tu ruta de evolución en consecuencia.
| Evento | Objetivo | Consejo estratégico | Build requerido |
|---|---|---|---|
| Orb Escort Mission | Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. | Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. | AoE pushback, Leo or Virgo constellations |
| Totem Hunter Event | Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. | Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. | Mobility (Duelist/Ranger), burst DPS |
| Ritual Sabotage | Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. | Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. | Blink + Vacuum Orb, Totem Hunter utility setup |
Reliquias y Progresión
Las reliquias son la capa de meta-progresión permanente. Cómpralas con Cat Coins al mercader zorro. Cada reliquia potencia una stat y persiste entre partidas. Los logros aumentan el peso de reliquias.
Reliquias →Endless Mode
Endless Mode llegó en 0.1.7.4 y se rehizo profundamente en 0.1.8.7. Es la prueba definitiva de optimización de build, sustain y escalada de dificultad Incremental.
Endless Mode →