바이옴 & 맵
사막 등 바이옴, Purification Well 등 Trial 유형, 런 중 이벤트, Trials Survivors 난이도 단계.
바이옴 & 맵
얼리 액세스는 출시 바이옴을 넘어 확장 중입니다. 아레나 배치, hazard 위치, 군집 밀도가 다릅니다 — 사막 맵이 초반 도시형 아레나보다 어렵다는 보고가 많습니다.
| 바이옴 | 레벨 | 위험 요소 | 비고 |
|---|---|---|---|
| Stellar Wastes | Early maps / Demo (5 levels) | Open arenas with minimal cover; constant horde pressure from all directions. | First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map. |
| Void Sanctum | EA exclusive levels | Narrow corridors, totem spawn points, elite ambush zones. | Higher monster density than Stellar Wastes. Rewards AoE and pierce builds. |
| Desert Biome | Later EA progression maps | Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. | Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help. |
난이도 단계
일반 티어를 거쳐 Unfair+, Incremental(+1, +2…)로 진행합니다. 0.1.8.7 리워크 이후 Endless Mode는 Unfair+ 또는 Incremental이 필요합니다.
| 티어 | 설명 | 해금 |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Trials & 목표
각 런은 승리 조건이 다른 우주 Trials 연속입니다. Trial 완료 시 XP와 업그레이드 선택을 얻습니다. Endless 층은 Trial 유형을 재사용하며 Monster Cards 압박이 더해집니다.
| Trial 유형 | 목표 | 전략 팁 |
|---|---|---|
| Survival | Stay alive for a set duration (typically 2–3 minutes) against escalating waves. | Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes. |
| Extermination / Elite Hunt | Defeat a required number of elite enemies before the timer expires. | Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1. |
| Relic Escort | Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). | Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar. |
| Totem Destruction | Locate and destroy ominous totems scattered across the arena. | Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly. |
| Ritual / Sabotage | Interrupt elite enemies channeling at the map perimeter before casts complete. | Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort. |
| Purification Well | Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). | Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion. |
런 중 이벤트
높은 난이도에서 동적 이벤트가 일반 군단 생존을 끼워 넣습니다. 특정 빌드 아키타입이 필요 — 진화 경로를 그에 맞게 계획하세요.
| 이벤트 | 목표 | 전략 팁 | 필요 빌드 |
|---|---|---|---|
| Orb Escort Mission | Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. | Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. | AoE pushback, Leo or Virgo constellations |
| Totem Hunter Event | Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. | Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. | Mobility (Duelist/Ranger), burst DPS |
| Ritual Sabotage | Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. | Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. | Blink + Vacuum Orb, Totem Hunter utility setup |
유물 & 진행
유물은 영구 메타 진행 레이어입니다. 여우 상인에서 Cat Coins로 구매합니다. 각 유물은 stat을 강화하며 런 간 유지됩니다. 업적은 유물 가중치를 높입니다.
유물 →Endless Mode
Endless Mode는 0.1.7.4에 출시되어 0.1.8.7에 대폭 리워크되었습니다. 빌드 최적화, 지속력, Incremental 난이도 등반의 궁극 시험입니다.
Endless Mode →