TS

바이옴 & 맵

사막 등 바이옴, Purification Well 등 Trial 유형, 런 중 이벤트, Trials Survivors 난이도 단계.

바이옴 & 맵

얼리 액세스는 출시 바이옴을 넘어 확장 중입니다. 아레나 배치, hazard 위치, 군집 밀도가 다릅니다 — 사막 맵이 초반 도시형 아레나보다 어렵다는 보고가 많습니다.

바이옴 레벨 위험 요소 비고
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

난이도 단계

일반 티어를 거쳐 Unfair+, Incremental(+1, +2…)로 진행합니다. 0.1.8.7 리워크 이후 Endless Mode는 Unfair+ 또는 Incremental이 필요합니다.

티어 설명 해금
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Trials & 목표

각 런은 승리 조건이 다른 우주 Trials 연속입니다. Trial 완료 시 XP와 업그레이드 선택을 얻습니다. Endless 층은 Trial 유형을 재사용하며 Monster Cards 압박이 더해집니다.

Trial 유형 목표 전략 팁
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

런 중 이벤트

높은 난이도에서 동적 이벤트가 일반 군단 생존을 끼워 넣습니다. 특정 빌드 아키타입이 필요 — 진화 경로를 그에 맞게 계획하세요.

이벤트 목표 전략 팁 필요 빌드
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

유물 & 진행

유물은 영구 메타 진행 레이어입니다. 여우 상인에서 Cat Coins로 구매합니다. 각 유물은 stat을 강화하며 런 간 유지됩니다. 업적은 유물 가중치를 높입니다.

유물 →

Endless Mode

Endless Mode는 0.1.7.4에 출시되어 0.1.8.7에 대폭 리워크되었습니다. 빌드 최적화, 지속력, Incremental 난이도 등반의 궁극 시험입니다.

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.