TS

バイオーム&マップ

Desert などのバイオーム、Purification Well などの Trial タイプ、ラン中イベント、難易度ティア。

バイオーム&マップ

早期アクセスはローンチ時のバイオームを拡張しています。アリーナ配置、ハザード配置、群れ密度が異なります — 砂漠マップは初期の都市型アリーナより厳しいとの報告が多数あります。

バイオーム レベル数 ハザード 備考
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

難易度ティア

標準ティアから Unfair+、Incremental(+1、+2…)へ進みます。0.1.8.7 リワーク後、Endless Mode は Unfair+ または Incremental が必要です。

ティア 説明 解放
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Trials&目標

各ランは Trial の連鎖 — 異なる勝利条件を持つ宇宙チャレンジです。Trial 完了で XP とアップグレード選択を獲得。Endless フロアは Trial タイプを再利用し、Monster Card による圧力を加えます。

Trial タイプ 目標 戦略のコツ
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

ラン中イベント

動的イベントが高難度ティアで通常の群れサバイバルを打破します。特定のビルドアーキタイプが必要 — 進化パスを計画しましょう。

イベント 目標 戦略のコツ 必要ビルド
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

Relics&進行

Relics は永続的なメタ進行層です。Cat Coins でキツネ商人から購入します。各 Relic はステータスを強化し、ラン間で保持されます。実績達成で Relic の出現率が上がります。

レリック →

Endless Mode

Endless Mode は 0.1.7.4 で登場し、0.1.8.7 で大幅リワークされました。ビルド最適化、サステイン、Incremental 難易度登攀の究極の試練です。

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.