主要用語集
Fate Dice、ブラケット値、融合進化、Shatter、Hub Codex、Monster Cards、Cat Coins、Lifesteal、Incremental など、主要用語をわかりやすく解説。
主要用語集
早期アクセスのパッチノートや配信者動画では略語が飛び交います。Fate Dice、融合パトロン、Monster Cards、Codex 追跡をこの用語集で整理し、Unfair+ Endless を登りましょう。
| 用語 | 定義 | 関連 |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
ラン中にこれらの用語を使う
初回デモクリアですべて覚える必要はありません — 難易度が上がるにつれ、この順で学んでいきましょう。
まず通貨を理解する
Cat Coins で永久 Relics を購入。Fate Dice はブラケット値のリロールと Constellation Ban に使います。ラン中の商人で両方を混同すると時間を無駄にします。
Codex で融合を追跡
スペルを Lv10 にし、対応する副パトロンを残し、融合オプションが出ないときに Fate Dice を使いましょう。
Monster Health を前提に Endless を計画
0.1.8.7 以降、Endless カードには常に Monster Health があります。深い Incremental フロア前に Lifesteal を装備しましょう。
画面の可読性を保つ
Skill Opacity(I / O)と 0.1.8.8 の DPS メーターで用語を判断材料に — 死んでいるスペルを切り、本当に担ぐ貫通/連鎖を残します。
プレイ動画
秘密融合ハント動画で、Unfair ランにおける Fate Dice、副パトロン、ブラケットリロールの実例をご覧ください。