Глоссарий ключевых терминов
Понятные определения Fate Dice, bracket, fusion-эволюций, Shatter, Hub Codex, Monster Cards, Cat Coins, Lifesteal, Incremental и других ключевых терминов.
Глоссарий ключевых терминов
Патч-ноуты Early Access и видео авторов используют сокращения. Этот глоссарий держит Fate Dice, fusion-покровителей, Monster Cards и Codex понятными на Unfair+ Endless.
| Термин | Определение | Связано |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
Как применять эти термины в забеге
Не нужны все с первого clear демо — учите в этом порядке по мере роста сложности.
Сначала валюты
Cat Coins покупают постоянные реликвии. Fate Dice перебрасывают bracket и оплачивают Constellation Ban. Путаница двух merchant mid-run только крадёт время.
Отслеживайте fusion в Codex
Доведите заклинание до 10 уровня, держите нужного secondary patron и тратьте Fate Dice, когда опция fusion не появляется.
Планируйте Endless вокруг Monster Health
После 0.1.8.7 Monster Health всегда на картах Endless. Наденьте Lifesteal перед глубокими Incremental этажами.
Держите экран читаемым
Skill Opacity (I / O) и DPS-метр 0.1.8.8 превращают жаргон в решения — режьте мёртвые заклинания, оставляйте pierce / chain, которые реально тащат этаж.
Геймплей-видео
Смотрите охоту на secret fusion с Fate Dice, secondary patron и bracket re-roll в реальных Unfair-забегах.