Glossaire des termes clés
Définitions claires pour Fate Dice, brackets, évolutions fusion, Shatter, Hub Codex, Monster Cards, Cat Coins, Lifesteal, Incremental et plus.
Glossaire des termes clés
Les notes de patch Early Access et les vidéos de créateurs utilisent des abréviations. Consultez ce glossaire pour garder Fate Dice, les patrons fusion, Monster Cards et le suivi Codex clairs pendant votre ascension Unfair+ Endless.
| Terme | Définition | Lié |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
Comment utiliser ces termes en run
Vous n'avez pas besoin de tous les termes pour votre premier clear démo — apprenez-les dans cet ordre à mesure que la difficulté monte.
Apprenez d'abord les devises
Les Cat Coins achètent des reliques permanentes. Les Fate Dice re-rollent les brackets et financent Constellation Ban. Mélanger les deux marchands en cours de run fait perdre du temps.
Suivez les fusions dans le Codex
Montez un sort au niveau 10, gardez le patron secondaire correspondant disponible, puis dépensez des Fate Dice quand l'option fusion refuse d'apparaître.
Planifiez Endless autour de Monster Health
Monster Health est toujours sur les cartes Endless après 0.1.8.7. Équipez Lifesteal avant les étages Incremental profonds.
Gardez l'écran lisible
Skill Opacity (I / O) et le compteur DPS 0.1.8.8 transforment le jargon en décisions — coupez les sorts morts, gardez le pierce / chain qui porte vraiment.
Vidéos de gameplay
Regardez des chasses de fusions secrètes qui montrent Fate Dice, patrons secondaires et re-rolls de brackets en vraies runs Unfair.