Biomes & Cartes
Biomes dont le Désert, types d'épreuves dont Purification Well, événements en cours de run et paliers de difficulté pour Trials Survivors.
Biomes & Cartes
L'Early Access s'étend au-delà des biomes de lancement. Disposition de l'arène, placement des dangers et densité de horde diffèrent — les cartes désert sont largement considérées comme plus dures que les arènes style ville du début.
| Biome | Niveaux | Dangers | Notes |
|---|---|---|---|
| Stellar Wastes | Early maps / Demo (5 levels) | Open arenas with minimal cover; constant horde pressure from all directions. | First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map. |
| Void Sanctum | EA exclusive levels | Narrow corridors, totem spawn points, elite ambush zones. | Higher monster density than Stellar Wastes. Rewards AoE and pierce builds. |
| Desert Biome | Later EA progression maps | Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. | Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help. |
Paliers de difficulté
Progressez des paliers standard vers Unfair+, puis Incremental (+1, +2…). Endless Mode exige Unfair+ ou Incremental après la refonte 0.1.8.7.
| Palier | Description | Déblocage |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Épreuves & Objectifs
Chaque run est une séquence d'Épreuves — défis cosmiques aux conditions de victoire distinctes. Compléter une épreuve accorde de l'XP et des choix d'amélioration. Les étages Endless réutilisent les types d'épreuve avec la pression des Monster Cards.
| Type d'épreuve | Objectif | Conseil stratégique |
|---|---|---|
| Survival | Stay alive for a set duration (typically 2–3 minutes) against escalating waves. | Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes. |
| Extermination / Elite Hunt | Defeat a required number of elite enemies before the timer expires. | Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1. |
| Relic Escort | Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). | Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar. |
| Totem Destruction | Locate and destroy ominous totems scattered across the arena. | Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly. |
| Ritual / Sabotage | Interrupt elite enemies channeling at the map perimeter before casts complete. | Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort. |
| Purification Well | Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). | Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion. |
Événements en cours de run
Des événements dynamiques ponctuent la survie de horde standard aux paliers de difficulté élevés. Ils exigent des archétypes de build spécifiques — planifiez votre chemin d'évolution en conséquence.
| Événement | Objectif | Conseil stratégique | Build requis |
|---|---|---|---|
| Orb Escort Mission | Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. | Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. | AoE pushback, Leo or Virgo constellations |
| Totem Hunter Event | Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. | Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. | Mobility (Duelist/Ranger), burst DPS |
| Ritual Sabotage | Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. | Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. | Blink + Vacuum Orb, Totem Hunter utility setup |
Reliques & Progression
Les reliques sont la couche de méta-progression permanente. Achetez-les avec des Cat Coins chez le marchand renard. Chaque relique booste une stat et persiste entre les runs. Les succès augmentent le poids des reliques.
Reliques →Endless Mode
Endless Mode est lancé en 0.1.7.4 et largement refondu en 0.1.8.7. C'est l'épreuve ultime d'optimisation de build, de sustain et d'ascension en difficulté Incremental.
Endless Mode →