TS

Biomes & Cartes

Biomes dont le Désert, types d'épreuves dont Purification Well, événements en cours de run et paliers de difficulté pour Trials Survivors.

Biomes & Cartes

L'Early Access s'étend au-delà des biomes de lancement. Disposition de l'arène, placement des dangers et densité de horde diffèrent — les cartes désert sont largement considérées comme plus dures que les arènes style ville du début.

Biome Niveaux Dangers Notes
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

Paliers de difficulté

Progressez des paliers standard vers Unfair+, puis Incremental (+1, +2…). Endless Mode exige Unfair+ ou Incremental après la refonte 0.1.8.7.

Palier Description Déblocage
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Épreuves & Objectifs

Chaque run est une séquence d'Épreuves — défis cosmiques aux conditions de victoire distinctes. Compléter une épreuve accorde de l'XP et des choix d'amélioration. Les étages Endless réutilisent les types d'épreuve avec la pression des Monster Cards.

Type d'épreuve Objectif Conseil stratégique
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

Événements en cours de run

Des événements dynamiques ponctuent la survie de horde standard aux paliers de difficulté élevés. Ils exigent des archétypes de build spécifiques — planifiez votre chemin d'évolution en conséquence.

Événement Objectif Conseil stratégique Build requis
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

Reliques & Progression

Les reliques sont la couche de méta-progression permanente. Achetez-les avec des Cat Coins chez le marchand renard. Chaque relique booste une stat et persiste entre les runs. Les succès augmentent le poids des reliques.

Reliques →

Endless Mode

Endless Mode est lancé en 0.1.7.4 et largement refondu en 0.1.8.7. C'est l'épreuve ultime d'optimisation de build, de sustain et d'ascension en difficulté Incremental.

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.