TS

Biome și hărți

Biome inclusiv Desert, tipuri trials inclusiv Purification Well, evenimente mid-run și niveluri de dificultate pentru Trials Survivors.

Biome și hărți

Early Access se extinde dincolo de biomele de lansare. Layout arena, plasare pericole și densitate hordă diferă — hărțile de deșert sunt raportate pe scară largă ca mai grele decât arenele urbane timpurii.

Biom Niveluri Pericole Note
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

Niveluri de dificultate

Progresează prin niveluri standard spre Unfair+, apoi Incremental (+1, +2…). Endless Mode necesită Unfair+ sau Incremental după rework 0.1.8.7.

Nivel Descriere Deblocare
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Trials și obiective

Fiecare run este o secvență de Trials — provocări cosmice cu condiții distincte de victorie. Completarea unui trial oferă XP și alegeri upgrade. Etajele Endless reutilizează tipuri trials cu presiune Monster Cards.

Tip trial Obiectiv Sfat strategic
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

Evenimente mid-run

Evenimentele dinamice întrerup supraviețuirea standard a hordelor la niveluri mai mari de dificultate. Necesită arhetipuri specifice de build — planifică calea de evoluție în consecință.

Eveniment Obiectiv Sfat strategic Build necesar
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

Relicve și progresie

Relicvele sunt stratul permanent de meta-progresie. Cumpără-le cu Cat Coins de la vulpea comerciant. Fiecare relicvă amplifică un stat și persistă între run-uri. Achievement-urile cresc greutatea relicvelor.

Relicve →

Endless Mode

Endless Mode a lansat în 0.1.7.4 și a fost refăcut puternic în 0.1.8.7. Este testul suprem al optimizării build, sustain și urcare Incremental.

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.