Biomas e Mapas
Biomas incluindo o Deserto, tipos de trial incluindo Purification Well, eventos mid-run e níveis de dificuldade para Trials Survivors.
Biomas e Mapas
Early Access expande-se além dos biomas de lançamento. Disposição da arena, colocação de perigos e densidade de hordas diferem — mapas deserto são amplamente considerados mais difíceis que as primeiras arenas urbanas.
| Bioma | Níveis | Perigos | Notas |
|---|---|---|---|
| Stellar Wastes | Early maps / Demo (5 levels) | Open arenas with minimal cover; constant horde pressure from all directions. | First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map. |
| Void Sanctum | EA exclusive levels | Narrow corridors, totem spawn points, elite ambush zones. | Higher monster density than Stellar Wastes. Rewards AoE and pierce builds. |
| Desert Biome | Later EA progression maps | Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. | Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help. |
Níveis de dificuldade
Progride de tiers standard para Unfair+, depois Incremental (+1, +2…). Endless Mode requer Unfair+ ou Incremental após o rework 0.1.8.7.
| Tier | Descrição | Desbloqueio |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Trials e Objetivos
Cada run é uma sequência de Trials — desafios cósmicos com condições de vitória distintas. Completar um trial concede XP e escolhas de melhoria. Pisos Endless reutilizam tipos de trial com pressão de Monster Cards.
| Tipo de trial | Objetivo | Dica estratégica |
|---|---|---|
| Survival | Stay alive for a set duration (typically 2–3 minutes) against escalating waves. | Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes. |
| Extermination / Elite Hunt | Defeat a required number of elite enemies before the timer expires. | Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1. |
| Relic Escort | Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). | Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar. |
| Totem Destruction | Locate and destroy ominous totems scattered across the arena. | Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly. |
| Ritual / Sabotage | Interrupt elite enemies channeling at the map perimeter before casts complete. | Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort. |
| Purification Well | Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). | Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion. |
Eventos mid-run
Eventos dinâmicos interrompem a sobrevivência padrão de hordas em tiers de dificuldade altos. Requerem arquétipos de build específicos — planifica a tua rota de evolução em conformidade.
| Evento | Objetivo | Dica estratégica | Build necessário |
|---|---|---|---|
| Orb Escort Mission | Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. | Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. | AoE pushback, Leo or Virgo constellations |
| Totem Hunter Event | Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. | Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. | Mobility (Duelist/Ranger), burst DPS |
| Ritual Sabotage | Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. | Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. | Blink + Vacuum Orb, Totem Hunter utility setup |
Relíquias e Progressão
As relíquias são a camada de meta-progressão permanente. Compra-as com Cat Coins no mercador raposa. Cada relíquia potencia uma stat e persiste entre runs. Conquistas aumentam o peso das relíquias.
Relíquias →Endless Mode
Endless Mode chegou em 0.1.7.4 e foi profundamente refeito em 0.1.8.7. É a prova definitiva de otimização de build, sustain e escalada de dificuldade Incremental.
Endless Mode →