TS

Biomas e Mapas

Biomas incluindo o Deserto, tipos de trial incluindo Purification Well, eventos mid-run e níveis de dificuldade para Trials Survivors.

Biomas e Mapas

Early Access se expande além dos biomas de lançamento. Disposição da arena, colocação de perigos e densidade de hordas diferem — mapas deserto são amplamente considerados mais difíceis que as primeiras arenas urbanas.

Bioma Níveis Perigos Notas
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

Níveis de dificuldade

Progrida de tiers standard para Unfair+, depois Incremental (+1, +2…). Endless Mode requer Unfair+ ou Incremental após o rework 0.1.8.7.

Tier Descrição Desbloqueio
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Trials e Objetivos

Cada run é uma sequência de Trials — desafios cósmicos com condições de vitória distintas. Completar um trial concede XP e escolhas de upgrade. Andares Endless reutilizam tipos de trial com pressão de Monster Cards.

Tipo de trial Objetivo Dica estratégica
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

Eventos mid-run

Eventos dinâmicos interrompem a sobrevivência padrão de hordas em tiers de dificuldade altos. Requerem arquétipos de build específicos — planeje sua rota de evolução de acordo.

Evento Objetivo Dica estratégica Build necessário
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

Relíquias e Progressão

As relíquias são a camada de meta-progressão permanente. Compre-as com Cat Coins no mercador raposa. Cada relíquia potencializa uma stat e persiste entre runs. Conquistas aumentam o peso das relíquias.

Relíquias →

Endless Mode

Endless Mode chegou em 0.1.7.4 e foi profundamente refeito em 0.1.8.7. É a prova definitiva de otimização de build, sustain e escalada de dificuldade Incremental.

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.