Biomer & Kartor
Biomer inkl. Desert, trialtyper inkl. Purification Well, mid-run events och svårighetsnivåer för Trials Survivors.
Biomer & Kartor
Early Access expanderar bortom launch-biomer. Arena-layout, hazard-placering och horde-täthet skiljer sig — ökenkartor rapporteras allmänt som tuffare än tidiga stad-stil arenor.
| Biome | Levels | Hazards | Anteckningar |
|---|---|---|---|
| Stellar Wastes | Early maps / Demo (5 levels) | Open arenas with minimal cover; constant horde pressure from all directions. | First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map. |
| Void Sanctum | EA exclusive levels | Narrow corridors, totem spawn points, elite ambush zones. | Higher monster density than Stellar Wastes. Rewards AoE and pierce builds. |
| Desert Biome | Later EA progression maps | Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. | Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help. |
Svårighetsnivåer
Progression genom standard tiers till Unfair+, sedan Incremental (+1, +2…). Endless Mode kräver Unfair+ eller Incremental efter 0.1.8.7 rework.
| Tier | Beskrivning | Upplåsning |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Trials & Mål
Varje run är en sekvens av Trials — kosmiska utmaningar med distinkta vinstvillkor. Att slutföra en trial ger XP och upgrade-val. Endless-våningar återanvänder trialtyper med Monster Card-tryck.
| Trialtyp | Mål | Strategitips |
|---|---|---|
| Survival | Stay alive for a set duration (typically 2–3 minutes) against escalating waves. | Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes. |
| Extermination / Elite Hunt | Defeat a required number of elite enemies before the timer expires. | Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1. |
| Relic Escort | Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). | Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar. |
| Totem Destruction | Locate and destroy ominous totems scattered across the arena. | Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly. |
| Ritual / Sabotage | Interrupt elite enemies channeling at the map perimeter before casts complete. | Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort. |
| Purification Well | Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). | Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion. |
Mid-run Events
Dynamiska events bryter upp standard horde-survival på högre svårighetsnivåer. Dessa kräver specifika build-arketyper — planera din evolution-stig därefter.
| Event | Mål | Strategitips | Krävd build |
|---|---|---|---|
| Orb Escort Mission | Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. | Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. | AoE pushback, Leo or Virgo constellations |
| Totem Hunter Event | Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. | Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. | Mobility (Duelist/Ranger), burst DPS |
| Ritual Sabotage | Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. | Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. | Blink + Vacuum Orb, Totem Hunter utility setup |
Reliker & Progression
Reliker är det permanenta meta-progressionslagret. Köp dem med Cat Coins hos rävhandlaren. Varje relik boostar en stat och består över runs. Achievements ökar relik-vikt.
Reliker →Endless Mode
Endless Mode lanserades i 0.1.7.4 och omarbetades kraftigt i 0.1.8.7. Det är det ultimata testet av build-optimering, sustain och Incremental-svårighetsklättring.
Endless Mode →