TS

Biomer & Kartor

Biomer inkl. Desert, trialtyper inkl. Purification Well, mid-run events och svårighetsnivåer för Trials Survivors.

Biomer & Kartor

Early Access expanderar bortom launch-biomer. Arena-layout, hazard-placering och horde-täthet skiljer sig — ökenkartor rapporteras allmänt som tuffare än tidiga stad-stil arenor.

Biome Levels Hazards Anteckningar
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

Svårighetsnivåer

Progression genom standard tiers till Unfair+, sedan Incremental (+1, +2…). Endless Mode kräver Unfair+ eller Incremental efter 0.1.8.7 rework.

Tier Beskrivning Upplåsning
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Trials & Mål

Varje run är en sekvens av Trials — kosmiska utmaningar med distinkta vinstvillkor. Att slutföra en trial ger XP och upgrade-val. Endless-våningar återanvänder trialtyper med Monster Card-tryck.

Trialtyp Mål Strategitips
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

Mid-run Events

Dynamiska events bryter upp standard horde-survival på högre svårighetsnivåer. Dessa kräver specifika build-arketyper — planera din evolution-stig därefter.

Event Mål Strategitips Krävd build
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

Reliker & Progression

Reliker är det permanenta meta-progressionslagret. Köp dem med Cat Coins hos rävhandlaren. Varje relik boostar en stat och består över runs. Achievements ökar relik-vikt.

Reliker →

Endless Mode

Endless Mode lanserades i 0.1.7.4 och omarbetades kraftigt i 0.1.8.7. Det är det ultimata testet av build-optimering, sustain och Incremental-svårighetsklättring.

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.