TS

Biomas y Mapas

Biomas incluido el Desierto, tipos de trial incluido Purification Well, eventos mid-run y niveles de dificultad para Trials Survivors.

Biomas y Mapas

Early Access se expande más allá de los biomas de lanzamiento. Disposición de arena, colocación de peligros y densidad de hordas difieren — los mapas desierto se consideran ampliamente más duros que las primeras arenas urbanas.

Bioma Niveles Peligros Notas
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

Niveles de dificultad

Progresa de tiers estándar a Unfair+, luego Incremental (+1, +2…). Endless Mode requiere Unfair+ o Incremental tras el rework 0.1.8.7.

Tier Descripción Desbloqueo
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Trials y Objetivos

Cada partida es una secuencia de Trials — desafíos cósmicos con condiciones de victoria distintas. Completar un trial otorga XP y elecciones de mejora. Los pisos Endless reutilizan tipos de trial con presión de Monster Cards.

Tipo de trial Objetivo Consejo estratégico
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

Eventos mid-run

Eventos dinámicos rompen la supervivencia estándar de hordas en tiers de dificultad altos. Requieren arquetipos de build específicos — planifica tu ruta de evolución en consecuencia.

Evento Objetivo Consejo estratégico Build requerido
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

Reliquias y Progresión

Las reliquias son la capa de meta-progresión permanente. Cómpralas con Cat Coins al mercader zorro. Cada reliquia potencia una stat y persiste entre partidas. Los logros aumentan el peso de reliquias.

Reliquias →

Endless Mode

Endless Mode llegó en 0.1.7.4 y se rehizo profundamente en 0.1.8.7. Es la prueba definitiva de optimización de build, sustain y escalada de dificultad Incremental.

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.