TS

Biomy i mapy

Biomy w tym Desert, typy prób w tym Purification Well, eventy w trakcie runu i poziomy trudności dla Trials Survivors.

Biomy i mapy

Early Access rozszerza się poza biomy startowe. Układ areny, rozmieszczenie zagrożeń i gęstość hordy różnią się — mapy pustynne są powszechnie uważane za trudniejsze niż wczesne areny w stylu miasta.

Biom Poziomy Zagrożenia Notatki
Stellar Wastes Early maps / Demo (5 levels) Open arenas with minimal cover; constant horde pressure from all directions. First biome most players encounter. Good for learning manual aim and trial rotation. Community videos may call early arenas the “city” map.
Void Sanctum EA exclusive levels Narrow corridors, totem spawn points, elite ambush zones. Higher monster density than Stellar Wastes. Rewards AoE and pierce builds.
Desert Biome Later EA progression maps Wide sightlines, punishing elite spawns, less forgiving positioning mistakes. Community creators highlight this as tougher than the city / early arena maps — frost (Cryomancer-style) and sustain builds help.

Poziomy trudności

Przechodź przez standardowe poziomy do Unfair+, potem Incremental (+1, +2…). Endless Mode wymaga Unfair+ lub Incremental po przebudowie 0.1.8.7.

Poziom Opis Odblokowanie
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Próby i cele

Każdy run to sekwencja Prób — kosmicznych wyzwań z odrębnymi warunkami zwycięstwa. Ukończenie próby daje XP i wybór ulepszeń. Piętra Endless ponownie używają typów prób z presją Monster Cards.

Typ próby Cel Wskazówka strategiczna
Survival Stay alive for a set duration (typically 2–3 minutes) against escalating waves. Prioritize movement and AoE. In Endless Mode (0.1.8.7+), difficulty-up floors are Survival Trials lasting 2 minutes.
Extermination / Elite Hunt Defeat a required number of elite enemies before the timer expires. Track elite markers. Stack single-target evolutions and control. Elite count was fixed for accuracy in 0.1.8.1.
Relic Escort Protect and deliver a relic; cumulative 90s near the escort for max reward (0.1.7.4 rework). Build defensively early; escort drops 100% more XP. Leaving no longer drains the fill bar.
Totem Destruction Locate and destroy ominous totems scattered across the arena. Mobility matters more than raw DPS. Duelist and Ranger excel at crossing the map quickly.
Ritual / Sabotage Interrupt elite enemies channeling at the map perimeter before casts complete. Blink + Vacuum Orb jumps to ritual sites. Common Endless floor type alongside Extermination / Survival / Escort.
Purification Well Stay near the well while killing monsters to purify their souls into experience (added 0.1.8.3). Stack AoE around the well. Leo and Gemini clear packs fastest for XP conversion.

Eventy w trakcie runu

Dynamiczne eventy przerywają standardowe przetrwanie hordy na wyższych poziomach trudności. Wymagają konkretnych archetypów buildów — planuj ścieżkę ewolucji odpowiednio.

Event Cel Wskazówka strategiczna Wymagany build
Orb Escort Mission Stand near a fragile, moving blue orb while fending off hyper-aggressive enemy variants. Standard single-target damage fails here. Use pushback mechanics like Tsunami evolution or AoE crowd control. AoE pushback, Leo or Virgo constellations
Totem Hunter Event Destroy a heavily armored stone totem on the opposite side of the map before the countdown expires. Failure enrages all monsters permanently. High-mobility evolutions like Cinder Boots dash upgrade are essential. Mobility (Duelist/Ranger), burst DPS
Ritual Sabotage Interrupt elite enemies channeling dark magic at the map perimeter before they complete their casts. Use Blink spell combined with Vacuum Orb relic to jump to ritual sites and snap back to the essence orb. Blink + Vacuum Orb, Totem Hunter utility setup

Relikty i progresja

Relikty to stała warstwa meta-progresji. Kupuj je za Cat Coins u lisa-merchanta. Każdy relikt wzmacnia statystykę i zostaje między runami. Osiągnięcia zwiększają wagę reliktów.

Relikty →

Endless Mode

Endless Mode wszedł w 0.1.7.4 i został mocno przebudowany w 0.1.8.7. To ostateczny test optymalizacji buildu, sustainu i wspinaczki Incremental.

Endless Mode →
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.