Słowniczek kluczowych pojęć
Zrozumiałe definicje Fate Dice, bracketów, fusion evolution, Shatter, Hub Codex, Monster Cards, Cat Coins, Lifesteal, Incremental i innych kluczowych pojęć.
Słowniczek kluczowych pojęć
Patch notes Early Access i filmy twórców używają skrótów. Ten słowniczek utrzymuje Fate Dice, patronów fusion, Monster Cards i Codex w jasności podczas Unfair+ Endless.
| Pojęcie | Definicja | Powiązane |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
Jak używać tych pojęć w runie
Nie potrzebujesz wszystkich przy pierwszym clear demo — ucz się w tej kolejności wraz ze wzrostem trudności.
Najpierw waluty
Cat Coins kupują stałe relic. Fate Dice przerzucają bracket i finansują Constellation Ban. Mieszanie merchantów mid-run marnuje czas.
Śledź fusione w Codex
Doprowadź spell do poziomu 10, trzymaj właściwego secondary patrona, potem wydawaj Fate Dice, gdy opcja fusion nie chce wyjść.
Planuj Endless wokół Monster Health
Monster Health zawsze jest na kartach Endless po 0.1.8.7. Załóż Lifesteal przed głębokimi piętrami Incremental.
Dbaj o czytelność ekranu
Skill Opacity (I / O) i DPS meter 0.1.8.8 zamieniają żargon w decyzje — tnij martwe spelle, zostaw pierce / chain, które naprawdę niosą piętro.
Filmy z gameplayu
Obejrzyj polowania na secret fusion pokazujące Fate Dice, secondary patronów i re-rolle bracketów w prawdziwych runach Unfair.