关键术语表
Fate Dice、括号数值、融合进化、Shatter、Hub Codex、Monster Cards、Cat Coins、Lifesteal、Incremental 等术语的简明定义。
关键术语表
抢先体验补丁说明与创作者视频常用简称。用本术语表理清 Fate Dice、融合守护神、Monster Cards 与 Codex 追踪,以便在 Unfair+ Endless 中爬升。
| 术语 | 定义 | 相关 |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
局内如何运用这些术语
首次 Demo 通关不必掌握全部 — 随难度提升按此顺序学习即可。
先搞清货币
Cat Coins 购买永久 Relics。Fate Dice 重掷括号数值并资助 Constellation Ban。在局内商人处混用两者会浪费时间。
在 Codex 中追踪融合
将一种法术升至 10 级,保留匹配的副守护神,当融合选项迟迟不出现时再花费 Fate Dice。
围绕 Monster Health 规划 Endless
0.1.8.7 后 Endless 卡上始终有 Monster Health。深入 Incremental 层前装备 Lifesteal。
保持画面可读
Skill Opacity(I / O)与 0.1.8.8 DPS 计量表把术语变成决策 — 砍掉无效法术,保留真正扛局的穿透/连锁。
实机视频
观看秘密融合狩猎视频,了解 Unfair 实局中 Fate Dice、副守护神与括号重掷的用法。