TS

Endless Mode

0.1.8.7 后的 Endless Mode:仅 Unfair+ / Incremental、每 5 层难度提升、Survival Trials、Monster Cards 与终局技巧。

Endless Mode

Endless Mode 于 0.1.7.4 上线,0.1.8.7 大幅重做。这是 Build 优化、续航与 Incremental 难度爬塔的终极考验。

Endless Mode 机制

仅在 Unfair+ 或 Incremental 上开启 Endless。每层是一个 Trial。每 5 层难度提升,该层变为 2 分钟 Survival Trial。每层结束后选择 Monster Cards 强化敌人 — Monster Health 始终是两项属性之一。

0.1.8.7 重做要点

移除跳层。怪物密度 +30%。默认精英 5 只(可增至 6)。地图更短但压力更高,Build 终将面对强于玩家的敌人。Frost Ball of Galaxy 在同补丁中完全重做。

核心规则(重做后)

  • 1 准入:仅 Unfair+ 或 Incremental 难度。
  • 2 每 5 层难度提升;这些层为持续 2 分钟的 Survival Trials。
  • 3 怪物密度提升 30%;精英初始 5 只,可达 6 只。
  • 4 Endless Monster Cards 上始终提供 Monster Health。
  • 5 移除跳层 — 一次爬一层有意义的高度。
  • 6 切换 DPS 计量表(0.1.8.8)以评估哪些法术真正扛住该层。

Endless Mode 技巧

  • 1 坚持星座法术 — 换线会破坏专属守护神加成。
  • 2 深爬前装备 Lifesteal;无法永远靠 DPS 压过无限堆叠的 Monster Health。
  • 3 Fire & Ice 混合 Build 仍能清群,但 Contagious Spread 与 Interlace 往往在纯 DPS 上胜过 Black Hole。
  • 4 Gemini 投射成长与 Leo AoE 仍是应对密度突增的顶级原型。
  • 5 早期使用 Constellation Ban 锁定 Gemini / Leo / Libra,避免卡池泛滥。
  • 6 关注 Poison 物理法术与新职业/星座 — 已宣布与更多 Trials 同步开发中。

Monster Cards

每层 Endless 结束后选择敌人增益。自 0.1.8.7 起,Monster Health 始终是两项属性之一 — Build 终将面对更硬的怪群。

卡牌侧重 效果 生存技巧
Monster Health Always offered as one of the two Endless card stats after 0.1.8.7 — enemies eventually out-tank naive DPS. Pair with Lifesteal and pierce / chain clear; do not skip sustain for pure glass.
Monster Damage Raises enemy hit pressure on later floors and Survival difficulty-ups. Movement speed, shields, and Lifesteal matter more than raw DPS alone.
Density / Elite pressure Endless baseline already includes +30% density and 5–6 elites; cards amplify how punishing packs feel. Leo AoE and Gemini projectiles excel; keep Skill Opacity low for readability.
Elemental resistance trends Slow Resistance stacks (0.1.8.3+) and elite innate slow resist punish pure control. Mix damage types; do not rely on Virgo slow alone for Incremental climbs.

难度层级

从标准层级进入 Unfair+,再到 Incremental(+1、+2…)。0.1.8.7 重做后 Endless Mode 需要 Unfair+ 或 Incremental。

层级 描述 解锁
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

实机视频

观看官方预告与社区实机,涵盖抢先体验发售、Endless Mode、Black Hole、沙漠 frost run 与秘密融合狩猎。

OHRye — Hands-on with Endless Mode and the Gemini Black Hole spell — Contagious Spread and Interlace often out-DPS the hole itself.
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.