TS

Endless Mode

Endless Mode setelah 0.1.8.7: hanya Unfair+ / Incremental, langkah kesulitan setiap 5 lantai, Survival Trials, Monster Cards, dan tips endgame.

Endless Mode

Endless Mode diluncurkan di 0.1.7.4 dan direvisi besar di 0.1.8.7. Ujian ultimat optimasi build, sustain, dan pendakian kesulitan Incremental.

Cara Endless Mode Bekerja

Mulai Endless hanya di Unfair+ atau Incremental. Setiap lantai adalah trial. Setiap 5 lantai kesulitan naik dan lantai itu menjadi Survival Trial 2 menit. Setelah lantai Anda pilih Monster Cards yang buff musuh — Monster Health selalu salah satu dari dua stat.

Sorotan Rework 0.1.8.7

Skip lantai dihapus. Kepadatan monster +30%. Elite default 5 (skala ke 6). Peta terasa lebih pendek tapi tekanan lebih tinggi sehingga build akhirnya menghadapi musuh lebih kuat dari pemain. Frost Ball of Galaxy juga direvisi penuh di patch yang sama.

Aturan Inti (Pasca-Rework)

  • 1 Akses: hanya kesulitan Unfair+ atau Incremental.
  • 2 Kesulitan naik setiap 5 lantai; lantai itu adalah Survival Trials 2 menit.
  • 3 Kepadatan monster naik 30%; elite mulai di 5 dan bisa mencapai 6.
  • 4 Monster Health selalu ditawarkan di Monster Cards Endless.
  • 5 Skip lantai dihapus — naik satu langkah bermakna sekaligus.
  • 6 Toggle DPS meter (0.1.8.8) untuk mengevaluasi spell mana yang benar-benar membawa lantai Anda.

Tips Endless Mode

  • 1 Tetap dengan spell konstelasi Anda — ganti merusak buff patron spesialis.
  • 2 Pasang Lifesteal sebelum pendakian dalam; Anda tidak bisa out-DPS Monster Health tak terbatas selamanya.
  • 3 Hybrid Fire & Ice masih membersihkan pack, tapi Contagious Spread dan Interlace sering mengalahkan Black Hole untuk raw DPS.
  • 4 Skala projectile Gemini dan AoE Leo tetap arketipe top untuk spike kepadatan.
  • 5 Gunakan Constellation Ban lebih awal untuk kunci Gemini / Leo / Libra sebelum pool banjir.
  • 6 Nantikan Poison physical spells dan kelas/konstelasi baru — diumumkan sedang dikembangkan bersama lebih banyak trials.

Monster Cards

Setelah setiap lantai Endless Anda memilih buff musuh. Sejak 0.1.8.7, Monster Health selalu salah satu dari dua stat — build pada akhirnya menghadapi gerombolan lebih tangguh.

Fokus kartu Efek Tips bertahan
Monster Health Always offered as one of the two Endless card stats after 0.1.8.7 — enemies eventually out-tank naive DPS. Pair with Lifesteal and pierce / chain clear; do not skip sustain for pure glass.
Monster Damage Raises enemy hit pressure on later floors and Survival difficulty-ups. Movement speed, shields, and Lifesteal matter more than raw DPS alone.
Density / Elite pressure Endless baseline already includes +30% density and 5–6 elites; cards amplify how punishing packs feel. Leo AoE and Gemini projectiles excel; keep Skill Opacity low for readability.
Elemental resistance trends Slow Resistance stacks (0.1.8.3+) and elite innate slow resist punish pure control. Mix damage types; do not rely on Virgo slow alone for Incremental climbs.

Tier Kesulitan

Progresi melalui tier standar ke Unfair+, lalu Incremental (+1, +2…). Endless Mode memerlukan Unfair+ atau Incremental setelah rework 0.1.8.7.

Tier Deskripsi Buka
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

Video Gameplay

Tonton trailer resmi dan gameplay komunitas tentang peluncuran Early Access, Endless Mode, Black Hole, run frost gurun, dan perburuan fusion rahasia.

OHRye — Hands-on with Endless Mode and the Gemini Black Hole spell — Contagious Spread and Interlace often out-DPS the hole itself.
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.