TS

Endless Mode

0.1.8.7 後的 Endless Mode:僅 Unfair+ / Incremental、每 5 層難度提升、Survival Trials、Monster Cards 與終局技巧。

Endless Mode

Endless Mode 於 0.1.7.4 上線,0.1.8.7 大幅重做。這是 Build 優化、續航與 Incremental 難度爬塔的終極考驗。

Endless Mode 機制

僅在 Unfair+ 或 Incremental 上開啟 Endless。每層是一個 Trial。每 5 層難度提升,該層變為 2 分鐘 Survival Trial。每層結束後選擇 Monster Cards 強化敵人 — Monster Health 始終是兩項屬性之一。

0.1.8.7 重做要點

移除跳層。怪物密度 +30%。預設精英 5 隻(可增至 6)。地圖更短但壓力更高,Build 終將面對強於玩家的敵人。Frost Ball of Galaxy 在同補丁中完全重做。

核心規則(重做後)

  • 1 准入:僅 Unfair+ 或 Incremental 難度。
  • 2 每 5 層難度提升;這些層為持續 2 分鐘的 Survival Trials。
  • 3 怪物密度提升 30%;精英初始 5 隻,可達 6 隻。
  • 4 Endless Monster Cards 上始終提供 Monster Health。
  • 5 移除跳層 — 一次爬一層有意義的高度。
  • 6 切換 DPS 計量表(0.1.8.8)以評估哪些法術真正扛住該層。

Endless Mode 技巧

  • 1 堅持星座法術 — 換線會破壞專屬守護神加成。
  • 2 深爬前裝備 Lifesteal;無法永遠靠 DPS 壓過無限堆疊的 Monster Health。
  • 3 Fire & Ice 混合 Build 仍能清群,但 Contagious Spread 與 Interlace 往往在純 DPS 上勝過 Black Hole。
  • 4 Gemini 投射成長與 Leo AoE 仍是應對密度突增的頂級原型。
  • 5 早期使用 Constellation Ban 鎖定 Gemini / Leo / Libra,避免卡池泛濫。
  • 6 關注 Poison 物理法術與新職業/星座 — 已宣布與更多 Trials 同步開發中。

Monster Cards

每層 Endless 結束後選擇敵人增益。自 0.1.8.7 起,Monster Health 始終是兩項屬性之一 — Build 終將面對更硬的怪群。

卡牌側重 效果 生存技巧
Monster Health Always offered as one of the two Endless card stats after 0.1.8.7 — enemies eventually out-tank naive DPS. Pair with Lifesteal and pierce / chain clear; do not skip sustain for pure glass.
Monster Damage Raises enemy hit pressure on later floors and Survival difficulty-ups. Movement speed, shields, and Lifesteal matter more than raw DPS alone.
Density / Elite pressure Endless baseline already includes +30% density and 5–6 elites; cards amplify how punishing packs feel. Leo AoE and Gemini projectiles excel; keep Skill Opacity low for readability.
Elemental resistance trends Slow Resistance stacks (0.1.8.3+) and elite innate slow resist punish pure control. Mix damage types; do not rely on Virgo slow alone for Incremental climbs.

難度層級

從標準層級進入 Unfair+,再到 Incremental(+1、+2…)。0.1.8.7 重做後 Endless Mode 需要 Unfair+ 或 Incremental。

層級 描述 解鎖
Normal / Easy tiers Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. Available from start
Hard → Very Hard Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. After early biome clears
Unfair Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. After Void Sanctum / desert progress
Unfair+ Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). Clear Unfair
Incremental (+1, +2…) Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. Clear Unfair+

實機影片

觀看官方預告與社群實機,涵蓋搶先體驗發售、Endless Mode、Black Hole、沙漠 frost run 與秘密融合狩獵。

OHRye — Hands-on with Endless Mode and the Gemini Black Hole spell — Contagious Spread and Interlace often out-DPS the hole itself.
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.