Endless Mode
0.1.8.7 後的 Endless Mode:僅 Unfair+ / Incremental、每 5 層難度提升、Survival Trials、Monster Cards 與終局技巧。
Endless Mode
Endless Mode 於 0.1.7.4 上線,0.1.8.7 大幅重做。這是 Build 優化、續航與 Incremental 難度爬塔的終極考驗。
Endless Mode 機制
僅在 Unfair+ 或 Incremental 上開啟 Endless。每層是一個 Trial。每 5 層難度提升,該層變為 2 分鐘 Survival Trial。每層結束後選擇 Monster Cards 強化敵人 — Monster Health 始終是兩項屬性之一。
0.1.8.7 重做要點
移除跳層。怪物密度 +30%。預設精英 5 隻(可增至 6)。地圖更短但壓力更高,Build 終將面對強於玩家的敵人。Frost Ball of Galaxy 在同補丁中完全重做。
核心規則(重做後)
- 1 准入:僅 Unfair+ 或 Incremental 難度。
- 2 每 5 層難度提升;這些層為持續 2 分鐘的 Survival Trials。
- 3 怪物密度提升 30%;精英初始 5 隻,可達 6 隻。
- 4 Endless Monster Cards 上始終提供 Monster Health。
- 5 移除跳層 — 一次爬一層有意義的高度。
- 6 切換 DPS 計量表(0.1.8.8)以評估哪些法術真正扛住該層。
Endless Mode 技巧
- 1 堅持星座法術 — 換線會破壞專屬守護神加成。
- 2 深爬前裝備 Lifesteal;無法永遠靠 DPS 壓過無限堆疊的 Monster Health。
- 3 Fire & Ice 混合 Build 仍能清群,但 Contagious Spread 與 Interlace 往往在純 DPS 上勝過 Black Hole。
- 4 Gemini 投射成長與 Leo AoE 仍是應對密度突增的頂級原型。
- 5 早期使用 Constellation Ban 鎖定 Gemini / Leo / Libra,避免卡池泛濫。
- 6 關注 Poison 物理法術與新職業/星座 — 已宣布與更多 Trials 同步開發中。
Monster Cards
每層 Endless 結束後選擇敵人增益。自 0.1.8.7 起,Monster Health 始終是兩項屬性之一 — Build 終將面對更硬的怪群。
| 卡牌側重 | 效果 | 生存技巧 |
|---|---|---|
| Monster Health | Always offered as one of the two Endless card stats after 0.1.8.7 — enemies eventually out-tank naive DPS. | Pair with Lifesteal and pierce / chain clear; do not skip sustain for pure glass. |
| Monster Damage | Raises enemy hit pressure on later floors and Survival difficulty-ups. | Movement speed, shields, and Lifesteal matter more than raw DPS alone. |
| Density / Elite pressure | Endless baseline already includes +30% density and 5–6 elites; cards amplify how punishing packs feel. | Leo AoE and Gemini projectiles excel; keep Skill Opacity low for readability. |
| Elemental resistance trends | Slow Resistance stacks (0.1.8.3+) and elite innate slow resist punish pure control. | Mix damage types; do not rely on Virgo slow alone for Incremental climbs. |
難度層級
從標準層級進入 Unfair+,再到 Incremental(+1、+2…)。0.1.8.7 重做後 Endless Mode 需要 Unfair+ 或 Incremental。
| 層級 | 描述 | 解鎖 |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
實機影片
觀看官方預告與社群實機,涵蓋搶先體驗發售、Endless Mode、Black Hole、沙漠 frost run 與秘密融合狩獵。