TS

更新與補丁說明

最新補丁:0.1.8.9 Ailment Power 與卡牌調整、0.1.8.8 DPS 計量、Endless 重做、Sword Fall、Codex、Purification Well 與實機影片。

更新與補丁說明

Angry Wisp 在搶先體驗期間目標約每兩週更新。以下為截至 Live Update 0.1.8.9(2026 年 8 月 10 日)的已確認更新紀錄。

更新計畫與路線圖

兩人團隊會頻繁發布平衡補丁與階段性內容。以 Steam 社群公告與官方 Discord 為準。近期重點:極端法術負載下的效能、毒素物理法術、新職業+星座、更多 Trials、Endless 排行榜,隨後是 Relic 被動(0.2),最終在 1.0 前加入合作模式。

官方搶先體驗路線圖

發布於 2026 年 6 月 29 日。Angry Wisp 預計至少一年搶先體驗,到 1.0 內容約增至三倍。用這份清單對照哪些已上線、哪些仍在前方。

  • 0.1.7 Endless 終局 — 法術無限成長、Black Hole、終局布局;各難度排行榜仍待平衡後再加。
  • 0.1.8 內容與 Codex — Hub Codex、Sword Fall、Lifesteal、Purification Well、Endless 重做、DPS 計量表、Ailment Power(截至 0.1.8.9 大致已上線)。
  • 0.1.9 QoL 與無障礙 — 修復、無障礙設定與更廣泛的硬體優化(下一條主要 QoL 線)。
  • 0.2 Relic 系統與成長 — 條件觸發的 Relic 被動、高稀有收藏、新事件與法術、高 Relic 數量下的平衡。
  • 之後的大型 EA 更新 — 更多星座、職業(理想上每星座一個)、3+ 生物群系、怪物、事件、Boss/外觀研究;合作模式是 1.0 前的最後一項大型 EA 功能。
0.1.8.9 August 10, 2026

New Event, Ailment Power & Card Value Tuning

  • Ailment Power added to the upgrade pool; Ailment Stack cards (Ignite / Shock / Bleed / Chill) are now rarer
  • Item Quantity gains on cards reduced (previous values were too high)
  • Rare rarity tier removed from card rolls
  • Epic card value range changed from 7.5%–15% to 5%–8.5%
  • Legendary card value range changed from 17.5%–25% to 10%–15%
  • New mid-run event plus a new monster variation
  • Resume / Quit Game now show a short explanation banner
  • Larger UI text and controls across submenus and stat displays (Steam Deck readability)
  • DPS meter values corrected
  • Spell projectile shadows restored while Skill Opacity is active
  • Full projectile circles no longer change cast behavior when gaining even more projectiles
  • Surrender XP distribution fixed; Magic Bolt of Nova and Crescendo Wave of Healing card values fixed
  • Potential performance boost in specific dense scenarios
0.1.8.8 August 1, 2026

Bug Fixes and DPS Meter

  • Added toggleable damage / DPS meter in the settings menu
  • Save and quit now works correctly on the first run
  • Soulwell monster count in Endless fixed
  • Damage-over-time display corrected on quality upgrades
  • Constellation re-roll respects already-owned patrons first
  • Menu wording: “Quit” replaced by localized “Back”
  • Dev note: a post-round total damage breakdown will likely replace the live meter later
0.1.8.7 July 29, 2026

Endless Mode Rework & Frost Ball of Galaxy

  • Endless Mode only accessible on Unfair+ and Incremental difficulties
  • Difficulty increases every 5 floors; those floors are Survival Trials lasting 2 minutes
  • Monster density +30%; default elites 3→5 (scale to 6 by level end)
  • Monster Health is always one of the two Endless card stats — builds eventually face stronger enemies
  • Floor skipping removed for smoother, meaningful challenge
  • Frost Ball of Galaxy fully reworked — stronger while keeping the same fantasy
  • Constellation re-roll rules improved when the spell bar is full
  • Skill descriptions shown in blue; Ignite / Bleed damage descriptions added
  • Codex entry display on cards; spell card stats ordered consistently
  • Fixed double-scaling DoT and mismatched skill colors
0.1.8.3 July 18, 2026

Skill Opacity and Purification Well

  • Skill Opacity setting (Options menu or I / O keys)
  • GPU / OS-based upscaling support for slight performance gains
  • New trial: Purification Well — stay near the well while killing to convert souls into XP
  • Incremental difficulty past Unfair+ now uses full Unfair→Unfair+ stat jumps each +1
  • Monsters gain 1% Slow Resistance per slow stack applied
  • Contagious Spread of Nature buffed (damage, chain chance, infinite-chain threshold)
  • Fixed Firestorm of Apocalypse and Sword Fall dealing 0 damage
  • Lava Rift of Bloom minimum cooldown capped at 3.5s; mines bounce off walls correctly
  • Roadmap note: poison physical spells + new class/constellation in development; Endless leaderboard later
0.1.8.1 July 2026

Lifesteal & Cleansing Fire Balance

  • Cleansing Fire base Fire Damage capped vs player HP investment (Power evolution up to 75)
  • Lifesteal regen on elite kills 5→2.5; normal kills 0.25→0.125
  • Fixed multilingual new-spell descriptions and Exterminate elite count UI
  • Interlaced Shot projectile damage consistency fix
  • Dev note: two new trial types incoming
0.1.8.0 July 2026

Sword Fall, Codex & Underused Spell Buffs

  • New Libra spell: Sword Fall
  • Hub Codex tracks spells and evolutions (unlock on first pick)
  • Lifesteal reworked to kill-triggered regen; Lifesteal relic enables the mechanic
  • Broad buffs to Aqua Nova, Blessed Bell, Chain Lightning, Cross Judgment, Culling Shot, Interlaced Shot, Explosive Mine, Firestorm, Cluster Grenades, Herald of Thunder, Ice Storm
  • Cleansing Fire of Power no longer deals % current health damage
  • Linear XP requirements past level 150 for reachable late-game leveling
  • Monster card Health / Damage slight buffs
0.1.7.6 July 2026

Incremental Difficulty & Endless Balancing

  • Incremental / scalable difficulty after clearing Unfair+ (+1, +2, +3…)
  • Frost Ball of Stone reworked — three salvos in 60° cone, triple projectiles
  • End-of-level chest and elite loot always auto-collected
  • Endless XP curve steeper past level 100; Incremental monster stat scaling from floor 60
  • Class default damage becomes a multiplier; damage-multiplier skill cards removed from pool
0.1.7.4 July 2026

Endless Mode, Constellation Ban & Black Hole

  • Endless Mode: floors are trials (Extermination / Survival / Escort / Ritual); Monster Cards buff enemies; optional multi-floor skips (later removed in 0.1.8.7)
  • Constellation Ban — spend 3 Fate Dice to ban a constellation with no owned spells
  • New Gemini spell: Black Hole with 3 evolutions (wall-passing multi-element gravity well)
  • Escort rework — 90s cumulative proximity for max reward; +100% escort XP
  • Default Fate Dice 3→5; elite innate slow resistance; bleed DoT retuned
  • Full keyboard control; larger readable cards; click-to-attack toggle; remove-all-relics button
0.1.6 June 2026

QoL, New Evolutions & In-Game Save

  • Stat menu to inspect spell interactions and player stats
  • Auto-save — leave mid-run and resume
  • Input remapping; game credits for the two-person team
  • Additional unique spell evolutions and crash / UI fixes
0.1.0 June 8, 2026

Early Access Launch

  • 5 playable classes with unique starter spells and manual-aim primaries
  • 7 constellation patrons shaping spell pools and upgrade direction
  • 95 spell evolutions across multiple categories
  • 2 biomes at launch with expanding map roster
  • Relic merchant (fox NPC) with permanent meta-progression
  • Trial types: Survival, Extermination, Escort, Totem / Ritual challenges
  • Escalating difficulty settings with no level cap

實機影片

觀看官方預告與社群實機,涵蓋搶先體驗發售、Endless Mode、Black Hole、沙漠 frost run 與秘密融合狩獵。

Angry Wisp — Official press / launch trailer — best first look at the cosmic Survivor-like fantasy.
OHRye — Hands-on with Endless Mode and the Gemini Black Hole spell — Contagious Spread and Interlace often out-DPS the hole itself.
OHRye — Frost-focused class unlock run against the tougher desert biome; Ice Storm and Aqua Ball evolutions in focus.
Community — Showcase of high-density horde clearing and evolution chaining in Early Access.
OHRye — Secret fusion evolutions with Fate Dice re-rolls on very hard difficulty.
OHRye — Community hunt for hidden fusion evolutions — Fate Dice strategy and deep meta grinding.
Joe — Hard difficulty desert climb with permanent meta relic discussion — useful for Hub progression planning.
Ash — Approachable elemental / fire-path overview for players still learning constellation choices.
Max Dixon — Full gameplay review covering classes, constellations, and spell evolutions at Early Access launch.
Steam — Honest Early Access review: is the chaotic gameplay worth it, or is it still too rough? Covers core loop and build variety.
Community — Accessible new-player overview — what to expect, how builds scale, and why the cosmic horde fantasy works.
OHRye — Community showcase of a busted build path in Trials Survivors — extreme synergy reveals how powerful certain evolutions become.