關鍵術語表
Fate Dice、括號數值、融合進化、Shatter、Hub Codex、Monster Cards、Cat Coins、Lifesteal、Incremental 等術語的簡明定義。
關鍵術語表
搶先體驗補丁說明與創作者影片常用簡稱。用本術語表理清 Fate Dice、融合守護神、Monster Cards 與 Codex 追蹤,以便在 Unfair+ Endless 中爬升。
| 術語 | 定義 | 相關 |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
局內如何運用這些術語
首次 Demo 通關不必掌握全部 — 隨難度提升按此順序學習即可。
先搞清貨幣
Cat Coins 購買永久 Relics。Fate Dice 重擲括號數值並資助 Constellation Ban。在局內商人處混用兩者會浪費時間。
在 Codex 中追蹤融合
將一種法術升至 10 級,保留匹配的副守護神,當融合選項遲遲不出現時再花費 Fate Dice。
圍繞 Monster Health 規劃 Endless
0.1.8.7 後 Endless 卡上始終有 Monster Health。深入 Incremental 層前裝備 Lifesteal。
保持畫面可讀
Skill Opacity(I / O)與 0.1.8.8 DPS 計量表把術語變成決策 — 砍掉無效法術,保留真正扛局的穿透/連鎖。
實機影片
觀看秘密融合狩獵影片,了解 Unfair 實局中 Fate Dice、副守護神與括號重擲的用法。