Glossario dei termini chiave
Definizioni chiare di Fate Dice, bracket, fusion evolution, Shatter, Hub Codex, Monster Cards, Cat Coins, Lifesteal, Incremental e altri termini chiave.
Glossario dei termini chiave
Le patch notes Early Access e i video dei creator usano scorciatoie. Usa questo glossario per tenere chiari Fate Dice, patron di fusion, Monster Cards e tracciamento Codex mentre sali in Unfair+ Endless.
| Termine | Definizione | Correlato |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
Come usare questi termini in run
Non ti servono tutti al primo clear della demo — imparali in questo ordine man mano che sale la difficoltà.
Impara prima le valute
I Cat Coins comprano relic permanenti. I Fate Dice rilanciano i bracket e pagano il Constellation Ban. Confondere i due merchant a metà run fa perdere tempo.
Traccia le fusion nel Codex
Porta uno spell a livello 10, tieni disponibile il secondary patron giusto, poi spendi Fate Dice quando l’opzione fusion non compare.
Pianifica Endless intorno a Monster Health
Monster Health è sempre sulle carte Endless dopo 0.1.8.7. Equipaggia Lifesteal prima dei piani Incremental profondi.
Tieni lo schermo leggibile
Skill Opacity (I / O) e il DPS meter 0.1.8.8 trasformano il gergo in decisioni — taglia spell morti, tieni pierce / chain che portano davvero il piano.
Video gameplay
Guarda cacce alle secret fusion che mostrano Fate Dice, secondary patron e re-roll dei bracket in run Unfair reali.