TS

Glossary of Key Terms

Plain-language definitions for Fate Dice, brackets, fusion evolutions, Shatter, Hub Codex, Monster Cards, Cat Coins, Lifesteal, Incremental, and more.

Glossary of Key Terms

Early Access patch notes and creator videos use shorthand. Use this glossary so Fate Dice, fusion patrons, Monster Cards, and Codex tracking stay clear while you climb Unfair+ Endless.

Term Definition Related
Fate Dice Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). Relics, Fusion, Constellation Ban
Bracket The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. Fate Dice, Fusion
Fusion Evolution Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. Spells, Codex, Fate Dice
Secondary Patron Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). Fusion, Constellations
Shatter Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. Builds, Frost Nova
Hub Codex Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. Spells, Relics
Constellation Ban Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. Fate Dice, Endless
Monster Cards After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. Endless Mode
Cat Coins Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. Relics
Relic Weight How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. Relics
Lifesteal Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. Relics, Endless
Skill Opacity VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. Tips, Performance
Incremental Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. Endless, Difficulty
Purification Well Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). Trials, World
DPS Meter Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. Tips, Updates

How to Use These Terms In-Run

You do not need every term on your first demo clear — learn them in this order as difficulty rises.

Learn the currency first

Cat Coins buy permanent relics. Fate Dice re-roll brackets and fund Constellation Ban. Mixing the two mid-run merchants wastes time.

Track fusions in the Codex

Level one spell to 10, keep the matching secondary patron available, then spend Fate Dice when the fusion option refuses to show.

Plan Endless around Monster Health

Monster Health is always on Endless cards after 0.1.8.7. Equip Lifesteal before deep Incremental floors.

Keep the screen readable

Skill Opacity (I / O) and the 0.1.8.8 DPS meter turn jargon into decisions — cut dead spells, keep pierce / chain that actually carries.

Gameplay Videos

Watch secret fusion hunts that demonstrate Fate Dice, secondary patrons, and bracket re-rolls in real Unfair runs.

OHRye — Secret fusion evolutions with Fate Dice re-rolls on very hard difficulty.
OHRye — Community hunt for hidden fusion evolutions — Fate Dice strategy and deep meta grinding.