TS

Relics & Progression

Relic meta-progression, Cat Coins, Lifesteal relic, Hub Codex, Fate Dice re-rolls, and Constellation Ban guide.

Relics & Progression

Relics are the permanent meta-progression layer. Buy them with Cat Coins from the fox merchant. Each relic boosts a stat and persists across runs. Achievements increase relic weight.

Relic Capacity & Infinite Leveling

There is no level cap. Each level increases relic capacity. Auto-save (0.1.6+) lets you quit mid-run. XP past level 150 is linear so late Endless leveling stays reachable but demanding.

Key Relic Stats

If a stat exists on a spell, there is likely a relic that amplifies it. Stack stats that match your constellation and evolution path.

  • Global Additional Projectiles
  • Pierce Count
  • Chain Count
  • Bonus Damage %
  • AoE Radius
  • Cooldown Reduction
  • Movement Speed
  • Max HP / Regen
  • Lifesteal (equip Lifesteal relic to enable)
  • Relic Capacity (via leveling)
  • Fate Dice / Bracket Re-roll
  • Relic Weight (achievements boost weight)
  • Cat Coins (fox merchant currency)
  • Meta Progress Points (300+ endgame)

Key Relic Archetypes

Community-validated relic focuses while the full merchant list keeps expanding in Early Access. Match relics to your constellation path.

Relic Focus Focus Tip
Lifesteal Relic Kill-triggered regen Must be equipped. Elite kills heal more; tuned in 0.1.8.1. Core for Endless.
Projectile / Pierce / Chain relics Gemini scaling Stack with Storm Orb Galaxy, Chain Lightning Chaos, Contagious Spread.
AoE Radius / Burn relics Leo clear speed Excels at Purification Well XP conversion and dense Survival floors.
Vacuum Orb / Blink utility Trial mobility Jump to Ritual / Totem sites and return to escort orbs safely.
Fate Dice / Bracket relics Fusion hunting More re-rolls mean more secret evolutions and Constellation Ban flexibility.
Capacity & Weight boosts Loadout depth Achievements raise relic weight; infinite leveling raises capacity — plan long-term slots.

Lifesteal Relic

Equip the Lifesteal relic to enable kill-triggered regeneration. Elite kills heal more than normal kills; values were tuned in 0.1.8.1. Mandatory for long Unfair+ Endless climbs once Monster Health stacks on cards.

Hub Codex

Added in 0.1.8.0. The Codex in the hub tracks every spell and evolution you have discovered — entries unlock the first time you pick that upgrade. Cards show Codex entry displays as of 0.1.8.7.

Fate Dice & Bracket Re-rolls

Fate Dice re-roll bracket values on upgrade cards. Default count rose to 5 in 0.1.7.4. Critical for secret fusions and Constellation Ban (costs 3 dice).

Constellation Ban

Spend 3 Fate Dice to ban any constellation as long as you have none of its spells. Use this to force Gemini, Leo, or Libra paths for Codex completion and Endless consistency.

Gameplay Videos

Joe — Hard difficulty desert climb with permanent meta relic discussion — useful for Hub progression planning.