Trials Survivors Guide
Beginner guide, controls, Skill Opacity hotkeys, demo vs Early Access comparison, and Angry Wisp roadmap for Trials Survivors.
Beginner Guide
Your first run follows a chain of cosmic Trials set by constellation patrons. Each completed trial grants experience, upgrade cards, and sometimes relics. Understanding the loop early saves hours of failed runs.
1. Pick a forgiving combo
Start with Arcanist + Libra or Ranger + Libra. Both pairs offer consistent upgrade cards; Libra also unlocks the Sword Fall line from 0.1.8.0.
2. Read trial objectives first
Survival rewards AoE and movement. Extermination needs single-target focus. Purification Well wants dense kills near the well. Check the banner before your first upgrade.
3. Upgrade one spell line deeply
Spreading upgrades across four spells weakens evolution triggers. Focus two spells early, then chase evolutions. Track finds in the Hub Codex.
4. Invest in relic capacity
Leveling has no cap and increases how many relics you can equip. Spend Cat Coins at the fox merchant. Equip Lifesteal before long Endless climbs.
5. Use Fate Dice wisely
Default Fate Dice were raised to 5. Re-roll brackets for fusions, or spend 3 dice on Constellation Ban to shape your pool.
6. Unlock Endless the right way
Endless Mode (0.1.8.7+) requires Unfair+ or Incremental. Clear Unfair+ first, then climb Incremental tiers. Bring sustain — Monster Health always appears on Endless cards.
Controls & Input
Trials Survivors differs from traditional Survivor-likes because your primary spell requires manual mouse aim while secondary spells auto-target nearby enemies. Movement and positioning are as important as build choices.
Manual Aim vs Auto-Target
Hold your aim on elite enemies and dense clusters for maximum primary spell value. Secondary spells fire automatically. Toggle click-to-attack in settings; holding attack when switching from auto to targeting is fixed as of 0.1.8.3.
Controller Support
Controller support improved across 0.1.5–0.1.7 (PS4/PS5, Legion Go). Full keyboard control and input remapping arrived in 0.1.6. Skill Opacity uses I / O keys. Mouse and keyboard remain best for precise manual aim.
| Action | Keyboard / Mouse | Controller |
|---|---|---|
| Move | W A S D | Left Stick |
| Aim Primary Spell | Mouse | Right Stick |
| Cast Primary | Left Mouse Button (toggle click-to-attack available) | RT / R2 |
| Interact / Confirm | E / Enter | A / Cross |
| Pause / Menu | Esc | Start |
| Dodge / Sprint | Space | B / Circle |
| Skill Opacity Down / Up | I / O (or Options menu) | Options menu |
| Input Remap | Settings (since 0.1.6) | Settings |
Release Date & Early Access
Trials Survivors launched into Steam Early Access on June 8, 2026 at 15:00 UTC. Developed by Angry Wisp (two-person team), the game is available on Windows, macOS, and Linux via Steam with a free demo.
What is included in Early Access?
5 playable classes, 7 constellation patrons, 95+ spell evolutions (Black Hole, Sword Fall, and more), expanding biomes, Endless Mode, fox relic merchant, Unfair+ Incremental difficulty, Hub Codex, and a community-driven roadmap toward co-op before 1.0.
Demo vs Early Access
The free demo includes 1 biome, 5 levels, 27 spell evolutions, partial progression (relics and global XP carry over), and controller support improvements. Early Access adds full content, Endless Mode, Codex, and ongoing patches every ~2 weeks.
Developer Roadmap
Official EA roadmap: Endless endgame (0.1.7), Codex & content (0.1.8), QoL (0.1.9), Relic expansion & passives (0.2), then more classes/constellations/biomes. Co-op multiplayer is planned as the final major EA feature before 1.0. Near-term: poison physical spells, a new class and constellation, more trials, Endless leaderboard, and performance work.
| Date | Event |
|---|---|
| 2026 (Pre-launch) | Free demo on Steam — relics, global XP, Cat Coins, 14+ languages |
| June 8, 2026 | Steam Early Access — 5 classes, 7 constellations, 95 evolutions, 2 biomes |
| June 2026 | 0.1.2–0.1.6 — QoL, Korean font, achievements, auto-save, remapping, stat menu |
| July 2026 | 0.1.7.4 — Endless Mode, Constellation Ban, Black Hole spell |
| July 2026 | 0.1.7.6 — Incremental difficulty after Unfair+ |
| July 2026 | 0.1.8.0–0.1.8.3 — Codex, Sword Fall, Lifesteal, Purification Well, Skill Opacity |
| July–Aug 2026 | 0.1.8.7–0.1.8.8 — Endless rework (Unfair+ only), DPS meter, Frost Ball of Galaxy rework |
| Upcoming | Poison physical spells, new class + constellation, more trials, Endless leaderboard, co-op before 1.0 |
All Guides
New to the game? Start with the Beginner Guide and Controls.