TS

Trials Survivors Guide

Beginner guide, controls, Skill Opacity hotkeys, demo vs Early Access comparison, and Angry Wisp roadmap for Trials Survivors.

Beginner Guide

Your first run follows a chain of cosmic Trials set by constellation patrons. Each completed trial grants experience, upgrade cards, and sometimes relics. Understanding the loop early saves hours of failed runs.

1. Pick a forgiving combo

Start with Arcanist + Libra or Ranger + Libra. Both pairs offer consistent upgrade cards; Libra also unlocks the Sword Fall line from 0.1.8.0.

2. Read trial objectives first

Survival rewards AoE and movement. Extermination needs single-target focus. Purification Well wants dense kills near the well. Check the banner before your first upgrade.

3. Upgrade one spell line deeply

Spreading upgrades across four spells weakens evolution triggers. Focus two spells early, then chase evolutions. Track finds in the Hub Codex.

4. Invest in relic capacity

Leveling has no cap and increases how many relics you can equip. Spend Cat Coins at the fox merchant. Equip Lifesteal before long Endless climbs.

5. Use Fate Dice wisely

Default Fate Dice were raised to 5. Re-roll brackets for fusions, or spend 3 dice on Constellation Ban to shape your pool.

6. Unlock Endless the right way

Endless Mode (0.1.8.7+) requires Unfair+ or Incremental. Clear Unfair+ first, then climb Incremental tiers. Bring sustain — Monster Health always appears on Endless cards.

Controls & Input

Trials Survivors differs from traditional Survivor-likes because your primary spell requires manual mouse aim while secondary spells auto-target nearby enemies. Movement and positioning are as important as build choices.

Manual Aim vs Auto-Target

Hold your aim on elite enemies and dense clusters for maximum primary spell value. Secondary spells fire automatically. Toggle click-to-attack in settings; holding attack when switching from auto to targeting is fixed as of 0.1.8.3.

Controller Support

Controller support improved across 0.1.5–0.1.7 (PS4/PS5, Legion Go). Full keyboard control and input remapping arrived in 0.1.6. Skill Opacity uses I / O keys. Mouse and keyboard remain best for precise manual aim.

Spell Loadout (5 Slots)

Equip one manually aimed primary and four auto-targeting secondaries. Level-ups draft into this bar — deepen two spell lines early so level-10 fusion evolutions can appear, then branch once the evolution is secured.

Action Keyboard / Mouse Controller
Move W A S D Left Stick
Aim Primary Spell Mouse Right Stick
Cast Primary Left Mouse Button (toggle click-to-attack available) RT / R2
Interact / Confirm E / Enter A / Cross
Pause / Menu Esc Start
Dodge / Sprint Space B / Circle
Skill Opacity Down / Up I / O (or Options menu) Options menu
Input Remap Settings (since 0.1.6) Settings

Release Date & Early Access

Trials Survivors launched into Steam Early Access on June 8, 2026 at 15:00 UTC. Developed by Angry Wisp (two-person team), the game is available on Windows, macOS, and Linux via Steam with a free demo.

What is included in Early Access?

5 playable classes, 7 constellation patrons, 95+ spell evolutions (Black Hole, Sword Fall, and more), expanding biomes, Endless Mode, fox relic merchant, Unfair+ Incremental difficulty, Hub Codex, and a community-driven roadmap toward co-op before 1.0.

Demo vs Early Access

The free demo includes 1 biome, 5 levels, 27 spell evolutions, partial progression (relics and global XP carry over), and controller support improvements. Early Access adds full content, Endless Mode, Codex, and ongoing patches every ~2 weeks.

Developer Roadmap

Official June 29 roadmap: Endless endgame (0.1.7), Codex & content (0.1.8), QoL (0.1.9), Relic expansion & passives (0.2), then major content drops. Angry Wisp expects ≥1 year of EA with content roughly tripling by 1.0. Co-op multiplayer is the final major EA feature. Near-term: poison physical spells, a new class and constellation, more trials, Endless leaderboard, and performance work.

Date Event
2026 (Pre-launch) Free demo on Steam — relics, global XP, Cat Coins, 14+ languages
June 8, 2026 Steam Early Access — 5 classes, 7 constellations, 95 evolutions, 2 biomes
June 2026 0.1.2–0.1.6 — QoL, Korean font, achievements, auto-save, remapping, stat menu
June 29, 2026 Official EA Roadmap — Endless → Codex → QoL → Relics 0.2 → major content → co-op before 1.0
July 2026 0.1.7.4 — Endless Mode, Constellation Ban, Black Hole spell
July 2026 0.1.7.6 — Incremental difficulty after Unfair+
July 2026 0.1.8.0–0.1.8.3 — Codex, Sword Fall, Lifesteal, Purification Well, Skill Opacity
July 29, 2026 0.1.8.7 — Endless rework (Unfair+ / Incremental only), Frost Ball of Galaxy rework
August 1, 2026 0.1.8.8 — Toggleable DPS meter, first-run save/quit fix, Soulwell Endless fix
August 10, 2026 0.1.8.9 — Ailment Power, rarer stacks, card value nerfs, new event + monster, Steam Deck UI
Upcoming 0.1.9 QoL, poison physical spells + new class/constellation, Endless leaderboard, relic passives (0.2), co-op before 1.0