Astuces & performance
Astuces perf (Skill Opacity, upscaling, compteur DPS), alias jeu vs communauté, chemin de difficulté et conseils Early Access avancés.
Performance & lisibilité
Densité monstre/projectiles extrême peut saturer un PC milieu de gamme. Essayez ces options avant de blâmer le build.
Skill Opacity (I / O)
Lower spell VFX opacity in Options or with I / O. Dense Gemini / Leo screens stay readable and often feel smoother on mid-range GPUs.
GPU / OS upscaling
0.1.8.3 added GPU and OS-based upscaling. Enable it if framerate dips during Extreme density or late Endless floors.
DPS meter realism
0.1.8.8 adds a toggleable damage meter. Use it to cut dead weight spells instead of stacking every shiny card.
Extreme spell load
Angry Wisp is actively optimizing the spell system for extreme builds. Prefer pierce / chain over endless overlapping orbs when FPS collapses.
Close overlays
Browser overlays, RGB software, and recording at 4K can tank survivor-likes harder than the game itself — close extras before Incremental climbs.
Controller vs mouse
Controller is fine for movement; mouse still wins for elite-focus primary aim when density spikes.
Frost Ball GPU cost
Older Frost Ball shaders could spike CPU/GPU; 0.1.8.x reworks reduced cost. If FPS still tanks, lower opacity and trim overlapping orbital stacks.
Record smart
Capture at 1080p60 instead of 4K when testing Incremental floors — recording overhead often looks like a “game bug”.
Noms en jeu vs alias communauté
Ce wiki utilise les noms UI anglais. Les créateurs utilisent souvent des surnoms — le tableau ci-dessous évite la confusion.
| Nom en jeu | Alias communauté | Notes |
|---|---|---|
| Ranger | Hunter | Common YouTube nickname for the ranged / kiting archetype. |
| Invoker | Cryomancer | Used when creators focus on frost / Aquarius lines. |
| Duelist | Dancer | Older demo-era or community label for the mobility hybrid. |
| Arcanist | Mage / Pyromancer | Some videos still use fire-mage nicknames for Leo paths. |
| Gemini / Leo / Libra… | Aquarius, Ursa Major, Sagittarius | Community fusion tables often use elemental patron nicknames; wiki tables keep in-game English spell and patron names where confirmed. |
| Trials Survivors | Trial Survivors | Official Steam title includes the plural “Trials”; some videos omit the s. |
Chemin de difficulté
Montez les paliers fixes jusqu’à Unfair+, puis Incremental. Après 0.1.8.7, Endless ne démarre qu’en Unfair+ ou Incremental.
| Palier | Description | Déblocage |
|---|---|---|
| Normal / Easy tiers | Learning curve — base spells and evolutions are sufficient. Practice manual aim and trial banners. | Available from start |
| Hard → Very Hard | Mid-game scaling — fusion evolutions and relic synergies become mandatory. Mid-run events appear more often. | After early biome clears |
| Unfair | Endgame fixed tier — hybrid elemental builds and optimized relic loadouts required. | After Void Sanctum / desert progress |
| Unfair+ | Peak fixed tier before Incremental. Events spawn frequently; Lifesteal and fusion paths matter. Gateway to Endless (0.1.8.7+). | Clear Unfair |
| Incremental (+1, +2…) | Each +1 adds the same stat jump as Unfair → Unfair+ (fixed in 0.1.8.3). Endless accepts Incremental starts. | Clear Unfair+ |
Astuces avancées
Petites habitudes qui séparent les runs Unfair ratées des montées Incremental stables.
Lisez le Trial avant la 1re amélioration
Survival veut AoE et mobilité. Extermination veut le focus élite. Purification Well veut des kills près du puits. Vos deux premières cartes doivent coller à la bannière.
Deux lignes de sorts valent mieux que quatre demi-upgrades
La fusion exige le niveau 10 d’un sort de base. Approfondissez deux lignes tôt, suivez-les dans le Codex, puis divergez une fois l’évolution sécurisée.
Ban avant que le pool déborde
Dépensez 3 Fate Dice en Constellation Ban tant que la barre est petite. Forcer Gemini, Leo ou Libra tôt coûte moins cher que de reroll sans fin.
Équipez Lifesteal avant un Endless profond
Monster Health apparaît toujours sur les cartes Endless. Le Lifesteal au kill plus la lisibilité Skill Opacity rendent les longues montées jouables.
Vidéos de gameplay
Regardez un aperçu élémentaire accessible et un run désert Hard sur la méta-progression.